Available Behaviors

The COLOR CHANGER Behavior

As the name suggests, this behavior allows you to change the color of your stars during their life

How to use this behavior:



  • Activation Time:
    This value tells the engine how long to wait until the behavior is applied.
  • % of time Color 1, % of time Color 2 ..... % of time Color 5
    Here you can choose the percentage of the time that each color will last.
    Example: It is possible to specify that the 1st color will last 50% of the total time and 2nd and 3rd color will last 25% each.
  • Step Index:
    This value is the most important in controlling how the change happens. It specifies how many colors to skip for each change (see understanding color indexes for more information) Example:A '1' value will take colors one after the other in the sequence. A '2' value will jump to every other in the sequence, etc.
    warning: if this value is left to 0 (zero) no color change will happen




The TOURBILLON Behavior

As the name suggests, this behavior allow you to dynamically change the movement of your stars to Tourbillions type

How to use this behavior:



  • Activation Time:
    This value tells the engine how long to wait until the behavior is applied.
  • Min. Spread:
    This value tells the engine the minimum value of the spreading particles per frame
  • Max. Spread:
    This value tells the engine the maximum value of the spreading particles per frame




The BEES Behavior

As the name suggest, this behavior allows you to dynamically change the movement of your stars to emulate the typical BEES

How to use this behavior:



  • Activation Time:
    This value tells the engine how long to wait until the behavior is applied.
    Min. Speed:
    This value tells the engine the minimum value of bees movement speed (also affects the amplitude)
  • Max. Speed:
    This value tells the engine the maximum value of bees movement speed (also affects the amplitude)




The STROBE Behavior

As the name suggest, this behavior allows you to dynamically change the strobing frequency of the particles

How to use this behavior:



  • Activation Time:
    This value tells the engine how long to wait until the behavior is applied.
    Min. Blink:
    This value tells the engine the minimum value of luminosity while blinking (0=off;)
  • Max. Blink:
    This value tells the engine the maximum value of luminosity while blinking (100=100%)
    (trick: you can set a max blink bigger then 100 to have a more accentuated strobing, play with the values)




The GRAVITY CONTROL Behavior

As the name suggest, this behavior allow you to dynamically change the amount of gravity to apply to the particles.

How to use this behavior:



  • Activation Time:
    This value tells the engine how long to wait until the behavior is applied.
    Gravity %:
    This value tells the engine how strong the gravity affecting the particles needs to be
    0=NO GRAVITY AT ALL
    100=NORMAL GRAVITY
    500=5 TIMES THE GRAVITY
    and so on..











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