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Getting Started
Introduction
Learning FX Generator Basics
How to use this guide
Other resources
Typographical conventions
A first look at the Visual Environment
The User Interface
The Library Panel
The Components Panel
The Layers Panel
The Distribution Viewer
The Properties Inspector
The Testing PArameters
The Testing Viewport
The Producer
Create your first effect with FX Generator
Open the FX Generator
Create a New Library
Add a New Effect to the Library
Open the Effect and place it in Edit Mode
Assign the base properties for the Effect
Adding stars to your Effect
Edit the Star Properties
Show Time: Test your effect
Edit your Effect
Save your Effect
Understanding Layers
A few rules to remember
Layer Types
Layer Samples
Understanding Behaviors
Available Behaviors
Understanding Color Indexes
Color Indexes and Visual Reference
Tutorials
Saturn Shell
Assigning Base Data for the Effect
Creating the "Center"
Creating the "Ring of Rays"
Show Time: Test the Effect
Peony Color Change
Assigning the Base Data for the Effect
Creating the "Color Change" Behavior Layer
Creating "the center" layer
Show Time: test the Effect
Peony Color Change with Final Strobing (Combining layers)
Assigning the Base Data for the Effect
Creating the "Strobe" behavior layer
Creating the "Color Change" behavior layer
Creating the "center"
Show Time: test the Effect
Roman Candle
Assigning the Base Data for the Effect
Creating the "Repeat" Layer
Creating the "Comet" layer
Creating the "Delay" between shots
Show Time: test the Effect
Mine with Crossettes
Assigning the Base Data for the Effect
Creating the "mine" layer
Creating the "crossettes" layer
Show Time: test the Effect
Gerb
Assigning the Base DAta for the Effect
Using the "Delay" layer to loop on Show Director Duration Time
Creating the "Emitter"
Show Time: test the Effect
The Embedded Effects Manager
Open an Effects Manager File
The Effects Manager Panel
Filters
Sorts
Visual Reference Interaction
Export to 5.x file Format
Credits
 



Getting Started

Familiarize yourself with the FX Generator for Visual Show Director: visual design, hand-coding, and fireworks development tools by creating a simple but functional effect.
This part contains the following chapters:


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